
- Dai mod manager nexus how to#
- Dai mod manager nexus install#
- Dai mod manager nexus mod#
- Dai mod manager nexus full#
- Dai mod manager nexus mods#
Dai mod manager nexus mod#
The remake of Dheuster’s More Loot Mod – , uploaded by tirnoney, allows players to add overrides to about 200 of the over 400 random loot tables in the game to increase the chances of enemies dropping gold, rare items, crafting items, and schematics. The “Truth or Dare: A Dangerous Game” mission takes one minute to avoid a known bug. Every War Table mission will be completed upon activating, save ones which can Cause Bugs.

Double-click the mod to apply it to the game.
Dai mod manager nexus full#
Drag and drop the full zip folder into the Mod Manager.

Dai mod manager nexus mods#
dai file into the Dragon Age Mods subfolder. Open the mod folder until you find the file with the extension. In the box asking for an exe folder, select the folder containing your Dragon Age: Inquisition game file from step 1.
Dai mod manager nexus install#
Dai mod manager nexus how to#
(If you do, I can make this private, let me know.If the original Dragon Age: Inquisition has grown repetitive or stale, here are some mods to install to revamp the whole experience and How to Install and Set them Up including Mod Managers.įind the Dragon Age: Inquisition game file, usually in the Origin folder on the drive the game was installed. I hope you don’t mind my publishing this–I think the answer could be useful to other prospective modders. I will probably have it available in a few days, possibly posted on the tools forum and/or as a downloadable text file. This should cover most of the base game cloths, leathers and metals.

In relation to that point, I’m currently working on a full list of crafting material EbxFile and RecipeMaterial Guids for easy copy & paste replacement with a hex editor. The easiest way to identify the material blocks are by their Guid numbers. The primary difference when it comes to changing the tints of different armors (other than the PJs) is that the data blocks associated with material slots may be in a different place than stated in the tutorial. I’ve been thinking about trying to write a tutorial myself, but sirsagrell’s pajama mod tutorialis what got me started in the first place, and does a thorough job of covering the basics of tint editing.

Nightscrawl asked: Hiya, since you seem so competent with tint mods, would you consider writing a tutorial specifically for tinting materials? (TY in advance if you decide to undertake this task, which I know is not a simple one.) i’ve never worked with making mods for me2 before, but i will also take a look at doing imports for that, too! thanks for the question 💖 then i’ll see about editing and importing some of the other fshep models. That’s the goal! no promises and it won’t be a fast process cause i’m having to learn all the new tools, relearn how to do old stuff, and i lost most of my mod files in a harddrive crash, so i have to download all my own resources 🤡īut!!! i’m already 90% done with importing/remaking the tank tops (for fem and bro sheps, just need to do more testing) in MELE3 with fixed models and hi-res texturing to match the new assets, and packaged as new casual outfits rather than replacers. Hii are you planning to import the buff femshep mod to mele 🥺 i tried importing them myself but i cant figure it out bc im not experienced in these stuff and i'd appreciate it a lot if you do make the buff mod for mele2/3 🥺 its my absolute favorite mod in mass effect thank you for doing them in the first place <3
